لعبة الحروب Counter-Strike Source Full 2012 كاملة
لعبة الحروب Counter-Strike Source Full 2012 كاملة
لعبة الحروب Counter-Strike Source Full 2012 كاملة
لعبة الحروب Counter-Strike Source Full 2012 كاملة
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Counter-Strike Source Full + Autoupdater Install v1.0.0.74 (PC/ENG/2012)English | Platform: PC | Release: September 11, 2012 | Publisher: Valve | Developer: Valve | 2.11 GB
Genre: FPSSo
this is it, the official multiplayer portion of Half-Life 2, version
1.6 of CS given the Source Engine treatment with hi-res textures,
detailed character models, more realistic physics and lighting, support
for up to 64 players, shiny water effects, hi-poly objects, and a few
subtle gameplay tweaks. Check out the movies to see what I mean. You'll
get the same maps and weapons, though, and only one character model per
team. I'd personally like to see a revolver and mines added to the mix,
but what can you do. I guess that'll be in the sequel.
For
those of you who've been living in a bomb shelter for the last five or
six years, Counter-Strike is an insanely popular mod for Half-Life that
eventually became a retail product published by Sierra (now part of
Vivendi). CS distinguished itself from other multiplayer shooters by
implementing realistic damage and weapons, and no respawns. No more
blasting away at someone for a solid minute with a plasma rifle.
The
gameplay is still essentially the same, with no major tweaks made to
the maps, although there are numerous tactical adjustments, such as
re-organized stacks of crates and slightly altered spawn locations. The
new particle effect system adds a lot of tactical possibilities to the
smoke grenade, as does 5.1 surround sound--assuming you can get it to
work. There have been many reports of 5.1 not working. I can't get it
operating on my work rig, but it's flawless at home, even though the
only major difference in the setup is the motherboard. Being able to
knock things over is so far just for kicks, except perhaps for the
Office map, where there are some filing cabinets that offer handy cover
for the terrorists.
I think one of CS's greatest advantages is
meticulously designed levels. There are precious few spots where you
can safely hide or camp a point. There are always multiple routes, with
Aztec being a great example. A terrorist can head through the double
doors, or across the bridge, or take the canal--with two ways to get to
the canal and two ways to get out. The mapmakers also did a great job
of avoiding long sight lines so that the snipers wouldn't be too
powerful. To top it off, it's apparently been quite difficult so far to
hack the game. People have discovered exploits, with two of them
patched within a week and a half of CS:S's release--and you can tell
that this level of attention means that it wasn't meant to be a bone to
throw to the audience while we waited for HL2. And it means that we can
take a look at the game now that a few kinks have been worked out.
However,
there are indications that this version of CS:S is not, in fact, final.
Attempting to add bots is not only impossible but pops up a message
stating that bots aren't available in the beta version. Say wha? It's
too bad, too, because a lot of people are being introduced or
re-introduced to CS and could probably use a refresher course that
didn't involve a lot of time spent roaming around the map with your
camera on account of dying early and often.
Because rest
assured, you'll be playing against some extremely good players who know
all the tricks, like grazing bullets through corners and wood, hopping
around corners, cooking grenades, and getting headshots. Getting
headshots while using a weapon without a scope is, against these
people, a work of art, especially with the pistol. No one lugging
around an expensive SAW they just bought wants to get popped by someone
with the starter pistol--but it happens. This is another way in which
CS differs, even now, from most other multiplayer shooters that give
the player near-useless default weapons.
On the other hand,
the first map load takes a surprisingly long time. In the game of life,
thirty seconds or so is the blink of an eye, but sometimes it takes so
long that the match has already started by the time you pop in, meaning
you have to wait until the next round starts before you can actually
play. This is bad because you have no influence on the outcome of the
round, and since the armory costs money, you can get off to a slow
start sometimes.
Speaking of the armory, I find myself
sticking to the AK-47 as a terrorist, and an M4 as a counter-terrorist.
They're just so versatile and relatively inexpensive that there isn't
much incentive to get anything exotic. Good rate of fire, damage, and
accuracy--can't really complain. The semi-automatic shotgun is fun, but
not as consistently useful. The smoke grenades also last a pretty long
time, which stifles gunfights for both sides. All in all, though, there
are few major problems with CS:S, besides the annoying one that has
character models dragging against each other in a way that feels like a
string of disorienting lag pockets. That's just got to go.
As
it stands, CS:S isn't different enough, in this editor's opinion, to
justify a review. At its heart, it is the same engine with a new
chassis. Same maps, same weapons, same mechanics from top to bottom,
and it doesn't look as though the gameplay is going to see any
significant changes. Like, oh, revolvers and mines.
Added a new command "kickall" which kicks all connected clients except for HLTV and the listenserver host if applicable
Fixed a bug that allowed malicious servers to execute restricted console commands on players
Fixed a bug that allowed malicious servers to prevent players from executing console commands
Updated Steam binaries; fixes Linux crash on shutdown or restart
Performance improvements
Screenshots
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